/**
 * @file
 * @brief Kill method enum.
**/

#pragma once

// Keep in sync with names in hiscores.cc.
// Note that you can't ever remove entries from here -- not even when a major
// save tag is bumped, or listing scores will break. The order doesn't matter.
enum kill_method_type
{
    KILLED_BY_MONSTER,
    KILLED_BY_POISON,
    KILLED_BY_CLOUD,
    KILLED_BY_BEAM,
    KILLED_BY_LAVA,
    KILLED_BY_WATER,
    KILLED_BY_STUPIDITY,
    KILLED_BY_WEAKNESS,
    KILLED_BY_CLUMSINESS,
    KILLED_BY_TRAP,
    KILLED_BY_LEAVING,
    KILLED_BY_WINNING,
    KILLED_BY_QUITTING,
    KILLED_BY_WIZMODE,
    KILLED_BY_DRAINING,
    KILLED_BY_STARVATION,
    KILLED_BY_FREEZING,
    KILLED_BY_BURNING,
    KILLED_BY_WILD_MAGIC,
    KILLED_BY_XOM,
    KILLED_BY_ROTTING,
    KILLED_BY_TARGETING,
    KILLED_BY_DEATH_EXPLOSION,
    KILLED_BY_TSO_SMITING,
    KILLED_BY_PETRIFICATION,
    KILLED_BY_SOMETHING,
    KILLED_BY_FALLING_DOWN_STAIRS,
    KILLED_BY_ACID,
    KILLED_BY_CURARE,
    KILLED_BY_BEOGH_SMITING,
    KILLED_BY_DIVINE_WRATH,
    KILLED_BY_BOUNCE,
    KILLED_BY_REFLECTION,
    KILLED_BY_SELF_AIMED,
    KILLED_BY_FALLING_THROUGH_GATE,
    KILLED_BY_DISINT,
    KILLED_BY_HEADBUTT,
    KILLED_BY_ROLLING,
    KILLED_BY_MIRROR_DAMAGE,
    KILLED_BY_SPINES,
    KILLED_BY_FRAILTY,
    KILLED_BY_BARBS,
    KILLED_BY_BEING_THROWN,
    KILLED_BY_COLLISION,
    KILLED_BY_ZOT,
    NUM_KILLBY
};
